"Teddy" Extended: A New Method For 3D Content Creation
نویسندگان
چکیده
This thesis project proposes a software solution that provides an interface more akin to traditional artistry. With the system proposed, a user will be able draw a simple two-dimensional sketch of a figure or object and convert it into a 3D object without having to rebuild the figure from scratch in a 3D development environment. Because such sketches are crude in nature, the newly created figure can be refined by carving details from it using a haptic device, much as a sculptor does with stone or clay. This thesis project details the problems in developing such a system, and how their solutions were addressed.
منابع مشابه
Free-form sketching
With the advent of sketch-based methods for shape construction, there’s a new degree of power available in the rapid creation of approximate shapes. Sketch [Zeleznik, 1996] showed how a gesture-based modeler could be used to simplify conventional CSG-like shape creation. Teddy [Igarashi, 1999] extended this to more free-form models, getting much of its power from its "inflation" operation (whic...
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